// 0x070183C0 - 0x07018444
const Collision wdw_seg7_collision_square_floating_platform[] = {
    COL_INIT(),
    COL_VERTEX_INIT(0x8),
    COL_VERTEX(256, -63, 256),
    COL_VERTEX(-255, -63, 256),
    COL_VERTEX(-255, -63, -255),
    COL_VERTEX(256, -63, -255),
    COL_VERTEX(256, 64, 256),
    COL_VERTEX(-255, 64, 256),
    COL_VERTEX(-255, 64, -255),
    COL_VERTEX(256, 64, -255),
    COL_TRI_INIT(SURFACE_DEFAULT, 12),
    COL_TRI(0, 1, 2),
    COL_TRI(0, 2, 3),
    COL_TRI(0, 4, 5),
    COL_TRI(0, 5, 1),
    COL_TRI(3, 4, 0),
    COL_TRI(1, 5, 6),
    COL_TRI(1, 6, 2),
    COL_TRI(2, 6, 7),
    COL_TRI(2, 7, 3),
    COL_TRI(3, 7, 4),
    COL_TRI(7, 5, 4),
    COL_TRI(7, 6, 5),
    COL_TRI_STOP(),
    COL_END(),
};
